Faculty at Penn State participate actively in the burgeoning field of Visual Culture. Our faculty engage issues of the relationship between texts and images in every historical field, from the medieval to the contemporary. The detailed list of areas of faculty specialization below demonstrates the richness of the department’s resources in historical fields, as well as our interest in graphic novels, digital media, film, and other popular media.
Recent Courses Involving Visual Culture
Authors and Artists
Literature, Medicine, and Culture
People specializing in this area
Blogging, film, cartoons, graphic design
Queer film and aesthetics
Claire Mary Colebrook
Deleuze and the visual arts, film
Jonathan P. Eburne
Avant-Garde Movements, Surrealism and Dada, Film, Pulp Fiction
Feminist visual culture, visual art and performance, film, digital video culture
Modernist manifestoes, modernist aesthetics, visual representations of disability
Documentary film, visual literacies, popular imagery, visual representations of race
Jeffrey T. Nealon
Film, contemporary visual culture, visual culture theory
Post-print manuscript culture, paleography and the art of handwriting, book and manuscript production processes, reader marginalia, manuscript materials: pen, ink, and paper; Manuscript digitalization
Art in modern literature and poetry, communities of artists and authors, modernist art and design, modern periodicals, the aesthetics of Japanism, queer aesthetics
Linda Furgerson Selzer, Ph.D.
Political cartoons and artists’ representations of race
Scott Thompson Smith
Medieval manuscripts, comics studies.
Susan Merrill Squier, Ph.D.
Medical imaging, scientific illustration and digital visualization technologies, agricultural breed illustration, fashion photography, feminist visual culture, graphic novels, cartoons, visual representations of disability: these are all areas in which I am involved in the field of visual culture. My current book project examines the connections between a specific visual biological model and the realms of comics, landscape architecture, and bio-art and new media.